Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: Stories are written and edited as they are for pr video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: Videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzz teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame.
Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism-not just an occasional treat for online readers-newsgames can make a valuable contribution. Book jacket.