Beginning Xamarin Development for the Mac : Create IOS, WatchOS, and Apple TVOS Apps with Xamarin. iOS and Visual Studio for Mac
Beginning Xamarin Development for the Mac : Create IOS, WatchOS, and Apple TVOS Apps with Xamarin. iOS and Visual Studio for Mac
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Author(s): Borycki, Dawid
ISBN No.: 9781484231319
Pages: xvi, 215
Year: 201712
Format: Trade Paper
Price: $ 43.91
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today's market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. What You'll Learn Build and implement native apps for Apple platforms Create adaptive, universal views and handle navigation between them Access user's location and handle touch input Consume data from web services Minimize app development time with C# This book is for developers who are interested in mobile and device development, as well as experienced non-Apple developers who want to switch or extend their skill set to programming for Apple platforms. Dawid Borycki is a software engineer, biomedical researcher, and expert in resolving software development challenges for device prototypes (mainly medical equipment), embedded device interfacing, and desktop and mobile programming. Dawid regularly speaks at developer conferences and has published on web technologies, mobile/cross-platform development, wearables, embedded, and more.



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