Video Game Law : Everything You Need to Know about Legal and Business Issues in the Game Industry
Video Game Law : Everything You Need to Know about Legal and Business Issues in the Game Industry
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Author(s): Boyd, S. Gregory
Boyd, Stephen Gregory
ISBN No.: 9781138058491
Pages: 274
Year: 201807
Format: Trade Cloth (Hard Cover)
Price: $ 108.32
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international¿competition, the increasing complexity of video game features, and the explosive growth of the¿industry in general, game developers can quickly find themselves in serious trouble, becoming¿vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video¿game company has the financial resources to retain in-house counsel¿which Video Game Law seeks to address by discussing¿many¿of the common pitfalls, legal questions, and scenarios facing the industry.¿S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: ¿ Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company¿s unique and valuable IP ¿ Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives , and relevant piracy laws ¿ Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving ¿ Provides illustrative examples and legal concepts from the video game industry in every chapter.


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