Digital Games As History : How Videogames Represent the Past and Offer Access to Historical Practice
Digital Games As History : How Videogames Represent the Past and Offer Access to Historical Practice
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Author(s): Chapman, Adam
ISBN No.: 9781138597822
Pages: 290
Year: 201804
Format: Trade Paper
Price: $ 69.51
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (On Demand)

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.


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