Chapter 1: A Good Game Chapter Goal: Learn about the most successful video games franchises of all time No of pages: 15 Chapter 2: Game Developer's Battlestation Chapter Goal: The basics of computer hardware from a developer's perspective No of pages: 5 Chapter 3: Game Maker's Lexicon - Level One Chapter Goal: Concepts and jargon used in game creation for the beginner No of pages 29 Chapter 4: Commercial Game Engines Chapter Goal: In-depth reviews of commercial tools for game development No of pages: 60-65 Chapter 5: Freeware Game Engines Chapter Goal: Reviews of non-commercial (i.e. free) tools for game development No of pages: 25-30 Chapter 6: Audiovisual Assets Chapter Goal: Learn the basic concepts behind digital audiovisuals No of pages: 20 Chapter 7: Business and Marketing Chapter Goal: The concepts of commerce crucial to the video game industry No of pages: 14 Chapter 8: A Brief History of Video Games Chapter Goal: A detailed look at some of the most popular video games No of pages: 18 Chapter 9: Game Engine Museum Chapter Goal: A look at historical game engines and related tools (starting from the 1980s) No of pages: 10 Chapter 10: Game Maker's Lexicon - Level Two Chapter Goal: Learn some advanced concepts in video game production No of pages: 20 Chapter 11: The Mostly Codeless -challenge Chapter Goal: Achieve an attainable challenge which uses the information contained in the book No of pages: 1.
Mostly Codeless Game Development : New School Game Engines