Beautiful C++ : 30 Core Guidelines for Writing Clean, Safe, and Fast Code
Beautiful C++ : 30 Core Guidelines for Writing Clean, Safe, and Fast Code
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Author(s): Davidson, J.
Davidson, John
ISBN No.: 9780137647842
Pages: 352
Year: 202201
Format: Trade Paper
Price: $ 62.42
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

List of Selected C++ Core Guidelines xiii Foreword xv Preface xvii Acknowledgments xxi About the Authors xxiii Section 1: Bikeshedding is bad 1 Chapter 1.1: P.2: Write in ISO Standard C++ 3 Chapter 1.2: F.51: Where there is a choice, prefer default arguments over overloading 13 Chapter 1.3: C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead 23 Chapter 1.4: C.


131: Avoid trivial getters and setters 31 Chapter 1.5: ES.10: Declare one name (only) per declaration 41 Chapter 1.6: NR.2: Don't insist to have only a single return-statement in a function 49 Section 2: Don't hurt yourself 59 Chapter 2.1: P.11: Encapsulate messy constructs, rather than spreading through the code 61 Chapter 2.2: I.


23: Keep the number of function arguments low 71 Chapter 2.3: I.26: If you want a cross-compiler ABI, use a C-style subset 79 Chapter 2.4: C.47: Define and initialize member variables in the order of member declaration 87 Chapter 2.5: CP.3: Minimize explicit sharing of writable data 97 Chapter 2.6: T.


120: Use template metaprogramming only when you really need to 107 Section 3: Stop using that 119 Chapter 3.1: I.11: Never transfer ownership by a raw pointer (T*) or reference (T&) 121 Chapter 3.2: I.3: Avoid singletons 129 Chapter 3.3: C.90: Rely on constructors and assignment operators, not memset and memcpy 139 Chapter 3.4: ES.


50: Don't cast away const 149 Chapter 3.5: E.28: Avoid error handling based on global state (e.g. errno)159 Chapter 3.6: SF.7: Don't write using namespace at global scope in a header file 169 Section 4: Use this new thing properly 179 Chapter 4.1: F.


21: To return multiple "out" values, prefer returning a struct or tuple 181 Chapter 4.2: Enum.3: Prefer class enums over "plain" enums 193 Chapter 4.3: ES.5: Keep scopes small 201 Chapter 4.4: Con.5: Use constexpr for values that can be computed at compile time 213 Chapter 4.5: T.


1: Use templates to raise the level of abstraction of code 225 Chapter 4.6: T.10: Specify concepts for all template arguments 235 Section 5: Write code well by default 45 Chapter 5.1: P.4: Ideally, a program should be statically type safe 247 Chapter 5.2: P.10: Prefer immutable data to mutable data 259 Chapter 5.3: I.


30: Encapsulate rule violations 267 Chapter 5.4: ES.22: Don't declare a variable until you have a value to initialize it with 275 Chapter 5.5: Per.7: Design to enable optimization 285 Chapter 5.6: E.6: Use RAII to prevent leaks 293 Envoi 305 Afterword 307 Index 309.


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