"You have entered the rotunda of a gleaming, new conference center. Above you hangs a banner: 'Welcome to *First Person*.' In front of you, you see doors leading into separate conference rooms, each of which is marked with a sign in large, Futura-Bold letters: 'Cyberdrama,' 'Ludology,' 'Simulation,' 'Hypertext and Interactives,' and so on. You soon discover that every room in this virtual conference called First Person is filled with informed discussion and lively controversy from major figures in the emerging field of Game Studies. Some are arguing that digital games (as the heirs of the novel and of film) constitute the next great arena for storytelling; others respond that games are not narratives at all and require a different theoretical framework and a new discipline. Still others are describing their own exciting contributions to interactive fiction, poetry, or visual/verbal art. By the time you return from this virtual tour of the world of Game Studies, you realize that all of these rooms (and all these topics) are connected in an intricate and compelling architecture of ideas. You begin to understand the rich possibilities that computer games offer.
as drama, narrative, and simulation. You come to appreciate the great theoretical task that lies before us in exploring both the formal properties and the cultural significance of computer games."--Jay David Bolter, Wesley Professor of New Media, Georgia Institute of TechnologyPlease note: This endorsement is, a bit obviously, written in the language of a computer game. I think it should be used in full to achieve its effect; however, the endorser gives permission to excerpt from it, and I think he would allow us to rewrite slightly in order to come up with a shorter version for publicity and promotional pieces, if necessary. Feel free to check with me on this. Thanks!.