Entertainment Law and Practice provides a comprehensive survey of the primary entertainment law practice areas, including film, video, and broadcasting; music and sound recording; publishing; theatre; social media; and cultural arts. It addresses both the practical aspects of entertainment and the fundamental underpinnings of entertainment law, with chapters on copyright, trademark, publicity rights, defamation, the First Amendment, contracts, and ethics as well as chapters on the key entertainment industries. The fourth edition of the casebook substantially updates the coverage to integrate the changes brought by artificial intelligence, NFTs, streaming, and changes to social media. The fourth edition also expands the integration of transactional resources, including sample agreements, term sheets, and an emphasis on practical explanations of the various industries that make up the creative economy. Each chapter incorporates cases, background and contextual information, notes, questions, and problems to help each instructor adjust the materials to the educational style of the course. Built on a solid theoretical basis for each topic, the materials integrate problems and examples of the cutting edge issues transforming entertainment and technology law practice. The fourth edition further builds out the chapter on ethics to address gender and racial disparities in employment practices. The materials students contextualize the successes and failures of the entertainment industries in addressing broader social concerns.
This casebook is uniquely balanced to integrate a fundamental jurisprudential framework with a practitioner's approach to problem solving and transactional outcomes necessary to make the course an ideal capstone experience in the law school curriculum.