Once they were inseparable--Daphne, Leonie, Ronan and Finn, a beloved summer foursome, the wild Wonders. But they haven't been together since the horrible winter when Daphne was 23; the one that began with a funeral and ended with a fraught bargain with an ancient power. THEN: Leonie's boyfriend--the gang's childhood nemesis, Arturo--invites them to play a tabletop RPG based on Wonder/Wonder, their favorite childhood arcade game. But there is a dark, uncanny force behind the game, feeding on all the worst memories and secrets of the players and turning it into a world of nightmares.and they face being trapped forever in the interstellar alternate dimension, until one of them makes a terrible bargain. NOW: Having fled their last game--Daphne knows that her time in this world is limited. Before she can bring danger to Galway and risk the lives of her wife and unborn child, she must return to the galactic dimension of the Scorpio Wonder to take her turn. It's only slightly less terrifying than confronting the bittersweet memories and once-beloved faces of their fractured, dramatic, entangled group.
and the player they'd left behind at the last round. htly less terrifying than confronting the bittersweet memories and once-beloved faces of their fractured, dramatic, entangled group.and the player they'd left behind at the last round.htly less terrifying than confronting the bittersweet memories and once-beloved faces of their fractured, dramatic, entangled group.and the player they'd left behind at the last round.htly less terrifying than confronting the bittersweet memories and once-beloved faces of their fractured, dramatic, entangled group.and the player they'd left behind at the last round.