Real-Time Shading
Real-Time Shading
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Author(s): Hart, John
Olano, Marc
ISBN No.: 9780367447021
Pages: 376
Year: 202006
Format: Trade Paper
Price: $ 100.98
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (On Demand)

I: Fundamentals 1. Introduction 2. Reflectance 3. Texturing 4. Procedural Shaders 5. Graphics Hardware II: Building Blocks for Shading 6. Texture Shading 7. Environment Maps for Illumination 8.


The Texture Atlas III: High-Level Procedural Shading 9. Classifying Shaders 10. APST: Antialiased Parameterized Solid Texturing 11. Compiling Real-Time Procedural Shaders 12. RenderMan 13. Pfman: Procedural Shaders on PixelFlow 14. ISL: Interactive Shading Language 15. RTSL: The Stanford Real-Time Shading Language 16.


ESMTL: The Evans & Sutherland Multitexturing Language 17. OpenGL2.0 18. APIs IV: And Beyond 19. Predicting the Present.


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