The Rhetoric of Videogames As Embodied Practice : Procedural Habits
The Rhetoric of Videogames As Embodied Practice : Procedural Habits
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Author(s): Holmes, Steve
ISBN No.: 9781138303270
Pages: 274
Year: 201709
Format: Trade Cloth (Hard Cover)
Price: $ 231.76
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (On Demand)

"This book offers scholars in game studies and rhetoric and composition a much needed theoretical lens for examining how habit, or hexis , creates a rhetorical force in games." - Rebekah Shultz Colby, University of Denver "The Rhetoric of Videogames as Embodied Practice points us to a massive blind spot in the field of digital rhetoric--the mundane technologies that persuade us. The habits that emerge from our engagement with such technologies have not yet been a central concern to those studying rhetoric and digital games, and Holmes provides us with an impressive theoretical toolkit to remedy that problem." --James Brown, Rutgers University-Camden "In The Rhetoric of Videogames as Embodied Practice, Holmes provides an important, even transcendent perspective about how fields such as rhetoric, composition, and writing studies might study videogames in ways that go beyond traditional approaches that have often limited how and what videogames are studied." --Sean Morey, University of Tennessee, Knoxville.


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