SECTION 1: Introduction 1. Introduction To The Use Of Minecraft In A Clinical Setting 2. The History, Background, And Overview Of Minecraft SECTION 2: The Seven Guiding Principles 3. The Modern Era Of Digital Games: The Author's Journey (Principle 1) 4. The Start: Identity Exploration And Expression (Principle 2) 5. Being In The Game: What Is The Child Showing Us? (Principle 3) 6. The Experience Of The Clinician: Coregulation, Building Interoception, And The Window Of Tolerance (Principle 4) 7. Practicing Positive Endings (Principle 5) 8.
Working With Parents, Caregivers, And Families (Principles 6 & 7) 9. Promoting A Healthy Relationship To Screen Time And Game Play SECTION 3: Clinical Applications And Special Focus Populations 10. Working With Emotional Distress And Dysregulation 11. Negative Self-Talk And Building Self-Esteem 12. Grief And Bereavement 13. Minecraft As A Container For Trauma Processing 14. Engaging Neurodivergent Clients 15. Group Applications SECTION 4: Clinical Practice Considerations 16.
Case Conceptualization And Treatment Planning (Bringing It All Together) 17. Interpreting Game Play Into Clinical Language 18. Protecting Privacy 19. Disadvantages And When The Game Might Not Be A Good Fit SECTION 5: The Future Of Minecraft Therapy 20. Research, Funding, And Advancing The Application SECTION 6: Appendices Appendix A: The Seven Guiding Principles Appendix B: Coping Skills Glossary Appendix C: Directive Minecraft Interventions Appendix D: Common Questions And Quick Reference For Clinicians And Parents Appendix E: Glossary Of Minecraft Terms Appendix F: Digital Consent Form.