Create your own mesmerizing Pokemon Go like AR game from scratch with Unity 5.XAbout This Book* Get into the Augmented Reality (AR) bandwagon by creating a Pokemon Go like game from scratch* Use the latest Unity 5.X VR SDK and create pro-level AR games* Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industryWho This Book Is ForThis book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development.What You Will Learn* Build a location-based AR game called Foodie Go* Animate a players avatar around a map* Use the mobile device's camera as a game background* Implement database persistence with SQLLite4Unity3D to persist inventory items across game sessions* Create basic UI elements for the game, inventory, menu, and settings* Perform location and content searches against the Google Places API* Enhance the game's mood by adding visual shader effects* Extend the game by adding multiplayer networking and other general enhancements to the gameIn DetailHave you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go.
Now, with the explosive popularity of the genre, novice and experienced developers alike will be rushing to publish an app that will be the next trend in mobile games.If you are keen on developing a VR game with the latest Unity 5.X toolkit, then this is the right book for you. The genre of location-based AR games introduces a new platform and technical challenges. This book will simplify those challenges and broaden the appeal of the genre to even casual novice game developers.In this book, you will go on a journey through building a fictional location-based AR game that addresses the core technical concepts such as: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services and several other general useful Unity tips.Rounding out, the technical material will open a discussion of further development that will present a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.