Virtual Geographic Environments
Virtual Geographic Environments
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Author(s): Lin, Hui
ISBN No.: 9781589483187
Pages: 364
Year: 201111
Format: Trade Paper
Price: $ 68.93
Status: Out Of Print

Foreword Preface Chapter 1 Virtual Geographic Environments: A Primer Part 1 Online Virtual Environments and Web 2.0 Technologies Chapter 2 Virtual Geographic Environments as Collective Constructions Chapter 3 The Renaissance of Geographic Information: Neogeography, Gaming and Virtual Environments Chapter 4 Toward Integrated Space-Time Analysis Environments Chapter 5 Empowering the Web with Location Part 2 Virtual Cities and Virtual Landscapes Chapter 6 Virtual Kyoto as 4D-GIS Chapter 7 Visualizing Future 3-Dimesional Neighborhoods in Phoenix: An Application Incorporating Empirical Methods with Computational Graphics Chapter 8 Evaluating Real-Time Landscape Visualization Techniques for Public Communication of Energy Crop Planting Scenarios Chapter 9 A GIS and CG Integrated System for the Automatic Generation of 3D Building Models Part 3 User Interfaces, Public Participation and GeoVisualization Chapter 10 Affordance and Reflex Level of Geovisualization Chapter 11 Modeling Contextual Knowledge for Adaptive Geographic Visualization Chapter 12 Non-photorealistic Visualizations on Mobile Devices and Usability Concerns Chapter 13 An Online Design Review Tool: Agreeing Townscape Rules Among Stakeholders on the Internet Chapter 14 O'Jerusalem: A Decision Support System for Jerusalem (O JDSS) Part 4 Constructing Mobile and Networked Virtual Geographic Environments Chapter 15 Exploring Spatial Uncertainty of GPS Coordinates and DEM Interpolation in Virtual Environments Chapter 16 Quantifying Information Displayed on Mobile Phone Screens Chapter 17 Digital Earth with Digital Measurable Images Chapter 18 Networked Collaborative Virtual Geographic Environments: Design and Implementation Part 5 Mobility and Dynamics in Visualization Chapter 19 Simple High-dimensional Geocoding by Matching Natural Spatial Descriptions with Sidewalk Network Databases Chapter 20 Multi-Agent-based Simulation of Pedestrian Crowds in Outdoor Events in Hong Kong Chapter 21 Visualizing Children's Walking Behavior Using Portable Global Positioning Chapter 22 Videogames: The New GIS Subject Index.


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