Design, User Experience, and Usability : 13th International Conference, DUXU 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part III
Design, User Experience, and Usability : 13th International Conference, DUXU 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part III
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Author(s): Marcus, Aaron
Soares, Marcelo M.
ISBN No.: 9783031613555
Pages: 332
Year: 202406
Format: Trade Paper
Price: $ 181.99
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Part 1: User Experience Design for Inclusion and Diversity: Using The Technology Acceptance Model to Explore the User Experience of Smart Kitchen Use Among Older Adult Women.- Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions.- UX Design Curriculum: Intersectionality, Race and Ethnicity in Persona Construction.- Intersectionality in UX Design and HCI Research and Curriculum Development: Bringing Race and Ethnicity into Focus.- Proactive TV Gamification: Engaging Older Adults Socially.- Experience Design Assisted Healing and Therapeutic Design for Promoting Cultural Heritage: A Case of China Traditional Lingnan Water Village.- The Experience of Portuguese Visually Impaired with Interactive Television (iTV) Services: A Questionnaire Survey.- Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews.


- Big Movements or Small Motions : Controlling Digital Avatars with Single-Camera Motion Capture.- Functional Effectiveness and User Experience Assessment of Knee Joint Protective Gear Fixation Methods during Physical Activity.- Gamified Participatory Design Empowers Blind People's Emotional Experience - Take "sound·sound" as an Example. Part 2: Human-Centered Design for Social Impact: Perceived Value of UX in Organizations: A Systematic Literature Review.- Thinking Interactions and their Social Impact through Human-Centred Design.- Redesigns in Enterprise Resource Planning Modules using User-Centered Design Methods: A Systematic Literature Review.- A Case Study Analyzing an Interdisciplinary Effort to Guide the Development and Design of a Human-Centered, Digitally Facilitated System of Care to Support Diabetes Self-Management Education and Support (DSMES) in Rural Parts of Texas.- Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and Urbanism.


- Facilitating User Engagement: A Systematic, Survey-based Approach.- A Study on the Impact of Customer Interactions in Virtual Brand Community on Brand Equity.- Insights from User Perceptions Towards the Design of a Proactive Intelligent TV Assistant.- Design Methods for Catalyzing Co-creation in Community Building: An Evaluating Approach.- A Product Design Strategy that Comprehensively Considers Consumer Behavior and Psychological Emotional Needs.


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