Part 1: Designing Interactions for Intelligent Environments: Exploring a Behavioral Model of "Positive Friction" in Human-AI Interaction.- A Study on Enhancing the Influence of Intelligent Investment Advisors on Users through Experience Design.- Psychological Perspectives on the Influence of Robotic Emotional Cues on Human User Interaction Intention.- Modeling of Behavior and Interaction Analysis of Autonomous Robots in Smart Logistics Environment: A Case Study on iLoabot-M.- Application of Participatory Design for AI-based Decision Support: Development of a Frontend with two Companies.- squad.ai: A Multi-Agent System Built on LLMs, Incorporating Specialized Embeddings and Sociocultural Diversity.- Designing Conversational Human-Robot Collaborations in Silence.
- Will You Work with Us to Design a Robot? Boys' and Girls' Choices of Anthropomorphic Robots According to their Gender.- Comparison of Robot Assessment by Using Physical and Virtual Prototypes: Assessment of Appearance Characteristics, Emotional Response and Social Perception. Part 2: Automotive Interactions and Smart Mobility Solutions: Research on Design Methods of Smart Service Systems driven by Autonomous Vehicles.- From Passive to Active: Towards Conversational In-Vehicle Navigation Through Large Language Models.- Analysis of Influencing Factors on Advanced Driving Assistance System Purchase Intention in China.- Advancing Adaptive Decision-Making for Intelligent Cockpit Layouts: Exploring Preferred and Sensitive Joint Angles Across Multi-Type Vehicles.- Research on Scenario-Based User Experience Evaluation Method for Intelligent Cars.- Exploring Electric Vehicle Charging Space Brand Market Factor and User Experience: A case of the United States and China.
- Visual or Auditory FirstThe Modality Shift Effect in Two-stage Takeover Warning.- Voice Revolution on Wheels: Porsche's Pioneering Journey into Next-Gen In-Car Interactions.- User Interaction Mode Selection and Preferences in Different Driving States of Automotive Intelligent Cockpit. Part 3: Speculative Design and Creativity: Guided Fantasy: A Research Method for Innovative Products.- Reform and Practice of "Foundation of Innovation and Entrepreneurship" Course Based on "Three Phases and Six Segments" Experiential Teaching.- Framework for a Project Methodology in Design - Interactions in Speculation and Fictional Futures.- Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts.- Becoming More Curious About the Future: ReadySetFuture.
- "Let's Fashion Fiction!" Fashion Designers as Speculators, Alternative Present and Possible Future with Speculative Design.- Creating an Online Exhibition About Shoe Heritage. A Story on Swiss Footwear on Google Arts & Culture.