Foreword. Introduction. Part I: Getting Started: No, You Can't Hit the Ball Yet. Chapter 1: What Is This Thing Called Golf? Chapter 2: Gearing Up. Chapter 3: Do I Need Lessons? Chapter 4: Getting Fit for Golf. Chapter 5: Where to Play and Who to Play With. Part II: You Ain't Got a Thing If You Ain't Got That Swing. Chapter 6: Getting into the Swing of Things.
Chapter 7: Refining Your Swing. Chapter 8: Putting: The Art of Rolling the Rock. Chapter 9: Chipping and Pitching. Chapter 10: It's Your Sandbox: Bunker Play. Part III: Common Faults and Easy Fixes. Chapter 11: Typical Problems and Simple Solutions. Chapter 12: How to Beat Bad Luck and Bad Weather. Part IV: Taking Your Game Public.
Chapter 13: Ready, Set, Play! Chapter 14: Rules, Etiquette, and Scoring. Chapter 15: Gamesmanship and Sportsmanship. Part V: Golf: It's Electric! Chapter 16: Golf on TV. Chapter 17: Golf on the Web. Chapter 18: Tiger versus Golden Tee: The Best of Virtual Golf. Part VI: The Part of Tens. Chapter 19: Golf's Ten Commandments. Chapter 20: Gary's Ten Favorite Courses.
Chapter 21: Gary's Ten Favorite Public Courses. Chapter 22: Gary's Ten All-Time Favorite Male Players. Chapter 23: Gary's Ten All-Time Favorite Female Players. Chapter 24: The (More Than) Ten Worst Golf Disasters. Part VII: Appendixes. Appendix A: Golf Speak. Appendix B: Golf Organizations. Index.