Digital Storytelling : A Creator's Guide to Interactive Entertainment
Digital Storytelling : A Creator's Guide to Interactive Entertainment
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Author(s): Miller, Carolyn Handler
ISBN No.: 9780415836944
Pages: 568
Year: 201406
Format: Trade Paper
Price: $ 65.09
Status: Out Of Print

PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: Chapter 1: Storytelling, Old and New Chapter 2: Backwater to Mainstream: The Growth of Digital Entertainment Chapter 3: Convergence: A Fresh Look PART II CREATING ENTERTAINMENT-RICH PROJECTS: Chapter 4: Interactivity and its Effects Chapter 5. Old Tools/ New Tools Chapter 6. Characters, Dialogue and Emotions Chapter 7: Structure in Digital Storytelling Chapter 8: Who is Your Audience? Chapter 9. Harnessing Social Media as a Storytelling Asset Chapter 10. Using a Transmedia Storytelling Approach Chapter 11. Creating a Work of Digital Storytelling: The Development Process PART III: BLENDING ENTERTAINMENT WITH OTHER GOALS Chapter 12. Using Digital Storytelling to Teach and Train Chapter 13. Using Digital Storytelling for Promotion and Advertising Chapter 14: Using Digital Storytelling to Inform PART IV: MEDIA AND MODELS, UNDER THE HOOD: Chapter 15.


Video Games Chapter 16. The Internet Chapter 17: Mobile Apps Chapter 18. Alternate Reality Games (ARGs) Chapter 19. Interactive Television and Second Screen TV Chapter 20. Melding the Digital and the Physical: Smart Toys and Lifelike Robots Chapter 21. Interactive Cinema (iCinema) Chapter 22. Immersive Environments Chapter 23. Electronic Kiosks PART V: CAREER CONSIDERATIONS: Chapter 24.


Working as a Digital Storyteller Chapter 25. Creating Your Own Showcase Conclusion Glossary Additional Readings Index >Chapter 8: Who is Your Audience? Chapter 9. Harnessing Social Media as a Storytelling Asset Chapter 10. Using a Transmedia Storytelling Approach Chapter 11. Creating a Work of Digital Storytelling: The Development Process PART III: BLENDING ENTERTAINMENT WITH OTHER GOALS Chapter 12. Using Digital Storytelling to Teach and Train Chapter 13. Using Digital Storytelling for Promotion and Advertising Chapter 14: Using Digital Storytelling to Inform PART IV: MEDIA AND MODELS, UNDER THE HOOD: Chapter 15. Video Games Chapter 16.


The Internet Chapter 17: Mobile Apps Chapter 18. Alternate Reality Games (ARGs) Chapter 19. Interactive Television and Second Screen TV Chapter 20. Melding the Digital and the Physical: Smart Toys and Lifelike Robots Chapter 21. Interactive Cinema (iCinema) Chapter 22. Immersive Environments Chapter 23. Electronic Kiosks PART V: CAREER CONSIDERATIONS: Chapter 24. Working as a Digital Storyteller Chapter 25.


Creating Your Own Showcase Conclusion Glossary Additional Readings Index rytelling to Inform PART IV: MEDIA AND MODELS, UNDER THE HOOD: Chapter 15. Video Games Chapter 16. The Internet Chapter 17: Mobile Apps Chapter 18. Alternate Reality Games (ARGs) Chapter 19. Interactive Television and Second Screen TV Chapter 20. Melding the Digital and the Physical: Smart Toys and Lifelike Robots Chapter 21. Interactive Cinema (iCinema) Chapter 22. Immersive Environments Chapter 23.


Electronic Kiosks PART V: CAREER CONSIDERATIONS: Chapter 24. Working as a Digital Storyteller Chapter 25. Creating Your Own Showcase Conclusion Glossary Additional Readings Index )Chapter 22. Immersive Environments Chapter 23. Electronic Kiosks PART V: CAREER CONSIDERATIONS: Chapter 24. Working as a Digital Storyteller Chapter 25. Creating Your Own Showcase Conclusion Glossary Additional Readings Index.


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