Mobile 3D Game Development : From Start to Market
Mobile 3D Game Development : From Start to Market
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Author(s): Morales, Carlos
ISBN No.: 9781584505129
Pages: 496
Year: 200702
Format: Mixed Media
Price: $ 68.99
Status: Out Of Print

It is a good time to be a mobile game developer. Not only is there a large installed base of phones, but the development tools needed to develop for the platform are free. More than 350 million JavaT-enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet. Until now, however, there has been limited technical information on how to develop these games, but with Mobile 3D Game Development: From Start to Market, you'll fi nd everything you need to know. This hands-on, practical book teaches current game developers, 2D mobile developers, and new game developers how to develop your own commercial-quality 3D games for Java enabled mobile phones. Using JavaT ME and 3D API (M3G API), you'll work through the entire production process with an emphasis on the practical application of art production and programming techniques. The book guides you through the process of developing three complete games-Space Busters, a multiplayer racer, and an FPS. For each game, all of the necessary steps needed to create a production-quality game are covered.


And, within each chapter concepts are presented using a mixture of general theory with immediate application to the task of building the game. So if you want to get into the 3D game market, this is the resource that will get you started Benefits: * Teaches how to develop commercial-quality 3D games for Java enabled mobile phones using JavaT ME and 3D API (M3G API) * Guides programmers through the process of developing three complete games-a multiplayer racer, an FPS, and Space Busters * Covers the entire game production process (Graphics, Art, Networking, etc.) with an emphasis on the practical application of art production and programming techniques * Uses popular tools (Autodeskr 3ds Maxr, LightWaver 3D, etc.).


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