IOS 7 Programming Cookbook
IOS 7 Programming Cookbook
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Author(s): Nahavandipoor, Vandad
ISBN No.: 9781449372422
Pages: 1,056
Year: 201311
Format: Trade Paper
Price: $ 77.30
Status: Out Of Print

Preface; Audience; Organization of This Book; Additional Resources; Conventions Used in This Book; Using Code Examples; SafariĀ® Books Online; How to Contact Us; Acknowledgments;Chapter 1: Implementing Controllers and Views; 1.1 Introduction; 1.2 Displaying Alerts with UIAlertView; 1.3 Creating and Using Switches with UISwitch; 1.4 Customizing the UISwitch; 1.5 Picking Values with the UIPickerView; 1.6 Picking the Date and Time with UIDatePicker; 1.7 Implementing Range Pickers with UISlider; 1.


8 Customizing the UISlider; 1.9 Grouping Compact Options with UISegmentedControl; 1.10 Presenting and Managing Views with UIViewController; 1.11 Presenting Sharing Options with UIActivityViewController; 1.12 Presenting Custom Sharing Options with UIActivityViewController; 1.13 Implementing Navigation with UINavigationController; 1.14 Manipulating a Navigation Controller''s Array of View Controllers; 1.15 Displaying an Image on a Navigation Bar; 1.


16 Adding Buttons to Navigation Bars Using UIBarButtonItem; 1.17 Presenting Multiple View Controllers with UITabBarController; 1.18 Displaying Static Text with UILabel; 1.19 Customizing the UILabel; 1.20 Accepting User Text Input with UITextField; 1.21 Displaying Long Lines of Text with UITextView; 1.22 Adding Buttons to the User Interface with UIButton; 1.23 Displaying Images with UIImageView; 1.


24 Creating Scrollable Content with UIScrollView; 1.25 Loading Web Pages with UIWebView; 1.26 Displaying Progress with UIProgressView; 1.27 Constructing and Displaying Styled Texts; 1.28 Presenting Master-Detail Views with UISplitViewController; 1.29 Enabling Paging with UIPageViewController; 1.30 Displaying Popovers with UIPopoverController;Chapter 2: Creating Dynamic and Interactive User Interfaces; 2.1 Introduction; 2.


2 Adding Gravity to Your UI Components; 2.3 Detecting and Reacting to Collisions Between UI Components; 2.4 Animating Your UI Components with a Push; 2.5 Attaching Multiple Dynamic Items to Each Other; 2.6 Adding a Dynamic Snap Effect to Your UI Components; 2.7 Assigning Characteristics to Your Dynamic Effects;Chapter 3: Auto Layout and the Visual Format Language; 3.1 Introduction; 3.2 Placing UI Components in the Center of the Screen; 3.


3 Defining Horizontal and Vertical Constraints with the Visual Format Language; 3.4 Utilizing Cross View Constraints; 3.5 Configuring Auto Layout Constraints in Interface Builder;Chapter 4: Constructing and Using Table Views; 4.1 Introduction; 4.2 Populating a Table View with Data; 4.3 Using Different Types of Accessories in a Table View Cell; 4.4 Creating Custom Table View Cell Accessories; 4.5 Enabling Swipe Deletion of Table View Cells; 4.


6 Constructing Headers and Footers in Table Views; 4.7 Displaying Context Menus on Table View Cells; 4.8 Moving Cells and Sections in Table Views; 4.9 Deleting Cells and Sections from Table Views; 4.10 Utilizing the UITableViewController for Easy Creation of Table Views; 4.11 Displaying a Refresh Control for Table Views;Chapter 5: Building Complex Layouts with Collection Views; 5.1 Introduction; 5.2 Constructing Collection Views; 5.


3 Assigning a Data Source to a Collection View; 5.4 Providing a Flow Layout to a Collection View; 5.5 Providing Basic Content to a Collection View; 5.6 Feeding Custom Cells to Collection Views Using .xib Files; 5.7 Handling Events in Collection Views; 5.8 Providing a Header and a Footer in a Flow Layout; 5.9 Adding Custom Interactions to Collection Views; 5.


10 Providing Contextual Menus on Collection View Cells;Chapter 6: Storyboards; 6.1 Introduction; 6.2 Adding a Navigation Controller to a Storyboard; 6.3 Passing Data from One Screen to Another; 6.4 Adding a Tab Bar Controller to a Storyboard; 6.5 Introducing Custom Segue Transitions to Your Storyboard; 6.6 Placing Images and Other UI Components on Storyboards;Chapter 7: Concurrency; 7.1 Introduction; 7.


2 Constructing Block Objects; 7.3 Accessing Variables in Block Objects; 7.4 Invoking Block Objects; 7.5 Performing UI-Related Tasks with GCD; 7.6 Executing Non-UI Related Tasks Synchronously with GCD; 7.7 Executing Non-UI Related Tasks Asynchronously with GCD; 7.8 Performing Tasks after a Delay with GCD; 7.9 Performing a Task Only Once with GCD; 7.


10 Grouping Tasks Together with GCD; 7.11 Constructing Your Own Dispatch Queues with GCD; 7.12 Running Tasks Synchronously with Operations; 7.13 Running Tasks Asynchronously with Operations; 7.14 Creating Dependency Between Operations; 7.15 Creating Timers; 7.16 Creating Concurrency with Threads; 7.17 Invoking Background Methods; 7.


18 Exiting Threads and Timers;Chapter 8: Security; 8.1 Introduction; 8.2 Enabling Security and Protection for Your Apps; 8.3 Storing Values in the Keychain; 8.4 Finding Values in the Keychain; 8.5 Updating Existing Values in the Keychain; 8.6 Deleting Exiting Values in the Keychain; 8.7 Sharing Keychain Data Between Multiple Apps; 8.


8 Writing to and Reading Keychain Data from iCloud; 8.9 Storing Files Securely in the App Sandbox; 8.10 Securing Your User Interface;Chapter 9: Core Location and Maps; 9.1 Introduction; 9.2 Creating a Map View; 9.3 Handling the Events of a Map View; 9.4 Pinpointing the Location of a Device; 9.5 Displaying Pins on a Map View; 9.


6 Displaying Pins with Different Colors on a Map View; 9.7 Displaying Custom Pins on a Map View; 9.8 Converting Meaningful Addresses to Longitude and Latitude; 9.9 Converting Longitude and Latitude to a Meaningful Address; 9.10 Searching on a Map View; 9.11 Displaying Directions on the Map;Chapter 10: Implementing Gesture Recognizers; 10.1 Introduction; 10.2 Detecting Swipe Gestures; 10.


3 Detecting Rotation Gestures; 10.4 Detecting Panning and Dragging Gestures; 10.5 Detecting Long-Press Gestures; 10.6 Detecting Tap Gestures; 10.7 Detecting Pinch Gestures;Chapter 11: Networking, JSON, XML, and Sharing; 11.1 Introduction; 11.2 Downloading Asynchronously with NSURLConnection; 11.3 Handling Timeouts in Asynchronous Connections; 11.


4 Downloading Synchronously with NSURLConnection; 11.5 Modifying a URL Request with NSMutableURLRequest; 11.6 Sending HTTP GET Requests with NSURLConnection; 11.7 Sending HTTP POST Requests with NSURLConnection; 11.8 Sending HTTP DELETE Requests with NSURLConnection; 11.9 Sending HTTP PUT Requests with NSURLConnection; 11.10 Serializing Arrays and Dictionaries into JSON; 11.11 Deserializing JSON into Arrays and Dictionaries; 11.


12 Integrating Social Sharing into Your Apps; 11.13 Parsing XML with NSXMLParser;Chapter 12: Audio and Video; 12.1 Introduction; 12.2 Playing Audio Files; 12.3 Handling Interruptions While Playing Audio; 12.4 Recording Audio; 12.5 Handling Interruptions While Recording Audio; 12.6 Playing Audio over Other Active Sounds; 12.


7 Playing Video Files; 12.8 Capturing Thumbnails from Video Files; 12.9 Accessing the Music Library;Chapter 13: Address Book; 13.1 Introduction; 13.2 Requesting Access to the Address Book; 13.3 Retrieving a Reference to an Address Book; 13.4 Retrieving All the People in the Address Book; 13.5 Retrieving Properties of Address Book Entries; 13.


6 Inserting a Person Entry into the Address Book; 13.7 Inserting a Group Entry into the Address Book; 13.8 Adding Persons to Groups; 13.9 Searching the Address Book; 13.10 Retrieving and Setting a Person''s Address Book Image;Chapter 14: Files and Folder Management; 14.1 Introduction; 14.2 Finding the Paths of the Most Useful Folders on Disk; 14.3 Writing to and Reading from Files; 14.


4 Creating Folders on Disk; 14.5 Enumerating Files and Folders; 14.6 Deleting Files and Folders; 14.7 Saving Objects to Files;Chapter 15: Camera and the Photo Library; 15.1 Introduction; 15.2 Detecting and Probing the Camera; 15.3 Taking Photos with the Camera; 15.4 Taking Videos with the Camera; 15.


5 Storing Photos in the Photo Library; 15.6 Storing Videos in the Photo Library; 15.7 Retrieving Photos and Videos from the Photo Library; 15.8 Retrieving Assets from the Assets Library; 15.9 Editing Videos on an iOS Device;Chapter 16: Multitasking; 16.1 Introduction; 16.2 Detecting the Availability of Multitasking; 16.3 Completing a Long-Running Task in the Background; 16.


4 Adding Background Fetch Capabilities to Your Apps; 16.5 Playing Audio in the Background; 16.6 Handling Location Changes in the Background; 16.7 Saving and Loading the State of Multitasking Apps; 16.8 Handling Network Connections in the Background; 16.9 Opting Out of Multitasking;Chapter 17: Notifications; 17.1 Introduction; 17.2 Sending Notifications; 17.


3 Listening for and Reacting to Notifications; 17.4 Listening and Reacting to Keyboard Notifications; 17.5 Scheduling Local Notifications; 17.6 Listening for and Reacting to Local Notifications; 17.7 Handling Local System Notifications; 17.8 Setting Up Your App for Push Notifications; 17.9 Delivering Push Notifications to Your App; 17.10 Reacting to Push Notifications;Chapter 18: Core Data; 18.


1 Introduction; 18.2 Creating a Core Data Model with Xcode; 18.3 Generating Class Files for Core Data Entities; 18.4 Creating and Saving Data Using Core Data; 18.5 Reading Data from Core Data; 18.6 Deleting Data from Core Data; 18.7 Sorting Data in Core Data; 18.8 Boosting Data Access in Table Views; 18.


9 Implementing Relationships in Core Data; 18.10 Fetching Data in the Background; 18.11 Using Custom Data Types in Your Core Data Model;Chapter 19: Dates, Calendars, and Events; 19.1 Introduction; 19.2 Requesting Permission to Access Calendars; 19.3 Retrieving Calendar Groups on an iOS Device; 19.4 Adding Events to Calendars; 19.5 Accessing the Contents of Calendars; 19.


6 Removing Events from Calendars; 19.7 Adding Recurring Events to Calendars; 19.8 Retrieving the Attendees of an Event; 19.9 Adding Alarms to Calendars; 19.10 Handling Event Changed Notifications; 19.11 Presenting Event View Controllers; 19.12 Presenting Event Edit View Controllers;Chapter 20: Graphics and Animations; 20.1 Introduction; 20.


2 Enumerating and Loading Fonts; 20.3 Drawing Text; 20.4 Constructing, Setting, and Using Colors; 20.5 Draw.


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