1. Introduction 1.1 Perception 1.2 The Heritage of Animation 1.3 Animation Production 1.4 Computer Animation Production 1.5 A Brief History of Computer Animation 1.6 Chapter Summary References 2.
Technical Background 2.1 Spaces and Transformations 2.2 Orientation Representation 2.3 Chapter Summary References 3. Interpolation 3.1 Interpolating Values 3.2 Controlling the Motion of a Point Along a Curve 3.3 Interpolation of Orientations 3.
4 Working with Paths 3.5 Chapter Summary References 4. Interpolation -Based Animation 4.1 Key-Frame Systems 4.2 Animation Languages 4.3 Deforming Objects 4.4 3D Shape Interpolation 4.5 Morphing (2D) 4.
6 Chapter Summary References 5. Kinematic Linkages 5.1 Hierarchical Modeling 5.2 Forward Kinematics 5.3 Inverse Kinematics 5.4 Chapter Summary References 6. Motion Capture 6.1 Motion Capture Technologies 6.
2 Processing the Images 6.3 Camera Calibration 6.4 3D Position Reconstruction 6.5 Fitting to the Skeleton 6.6 Output from Motion Capture Systems 6.7 Manipulating Motion Capture Data 6.8 Chapter Summary References 7. Physically Based Animation 7.
1 Basic Physics - A Review 7.2 Spring Meshes 7.3 Particle Systems 7.4 Rigid Body Simulation 7.5 Enforcing Soft and Hard Constraints 7.6 Chapter Summary References 8. Fluids: Liquids & Gases 8.1 Specific Fluid Models 8.
2 Computational Fluid Dynamics 8.3 Chapter Summary References 9. Modeling and Animating Human Figures 9.1 Overview of Virtual Human Representation 9.2 Reaching and Grasping 9.3 Walking 9.4 Getting Dressed Up 9.5 Chapter Summary References 10.
Facial Animation 10.1 The Human Face 10.2 Facial Models 10.3 Animating the Face 10.4 Lip-Sync Animation 10.5 Chapter Summary References 11. Modeling Behavior 11.1 Knowing the Environment 11.
2 Aggregate Behavior 11.3 Primitive Behaviors 11.4 Modeling Intelligent Behavior 11.5 Crowd Management 11.6 Chapter Summary References 12. Special Models for Animation 12.1 Implicit Surfaces 12.2 Plants 12.
3 Subdivision Surfaces 12.4 Chapter Summary References App A. Rendering Issues A.1 Double Buffering A.2 Compositing A.3 Displaying Moving Objects: Motion Blur A.4 Drop Shadows A.5 Billboarding and Impostors A.
6 Summary References App B. Background Information and Techniques B.1 Vectors and Matrices B.2 Geometric Computations B.3 Transformations B.4 Denevit and Hartenberg Representation for Linked Appendages B.5 Interpolating and Approximating Curves B.6 Randomness B.
7 Physics Primer B.8 Numerical Integration Techniques B.9 Standards for Moving Pictures B.10 Camera Calibration References.