Games As Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning : Strategies and Resources
Games As Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning : Strategies and Resources
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Author(s): Seelow, David
ISBN No.: 9781032062662
Pages: 384
Year: 202212
Format: Trade Paper
Price: $ 97.93
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (Forthcoming)

Introduction: The Transformative Potential of Games for Learning Part I Games as Transformative Classroom Experiences Chapter One My Favorite Game: The Power of Personal Learning Chapter Two Ask the Sphinx: Powerup Student Motivation with Superpower Challenges Chapter Three Gen Con in the Classroom: Board Games for Learning Chapter Four Video Games in the English Classroom; Supercharging Critical Literacy Chapter Five Playing through Stories: Teaching Interactive Narrative Part II Games as Transformative Experiences in Community and Culture Chapter Six Using a Game to Counter Prejudice, Biases, and Discrimination Against the Trans community: If Found and Transformative Storytelling Chapter Seven "Smart Bets" Balancing Uncertainty with Clear Thinking: Annie Duke's Poker Skills for Everyday Life Chapter Eight Chess for Self, School & Society Chapter Nine War from the Other Side: Playing Games to Save Democracy Chapter Ten The Child as Mother to Man: A Game for Saving Nature Chapter Eleven Turning Strangers into Neighbors: Improving the World through a Game of Gratitude Part 3 Casual Games as Transformative Online Experiences Chapter Twelve Three Small Games for Big Learning in Math and Physics Chapter Thirteen Playing Small Business Owners: Teaching Management, Self-Efficacy, and Authentic Skills through Casual Games Chapter Fourteen Teaching Teamwork with a Public Health Game Chapter Fifteen There is an Imposter 'Among Us': Teaching the Truth in the time of "The Big Lie" Chapter Sixteen Teaching Tragedy in Real Time: The Syrian Refugee Crisis Chapter Seventeen Games for College Orientation: Social Emotional Learning Part IV Playing Across Boundaries: Interdisciplinary Instruction with Film, Games, and Literature Chapter Eighteen Teaching the Disclosure Scene: Empathy and Understanding for Trans people Chapter Nineteen Teaching Over the Top: The Great War through a Game, painting, Poem, and Superhero Film Chapter Twenty How 'Memoirs' about the Iranian Revolution Can Help Change Perceptions of the Muslim as 'Other' Chapter Twenty One Teaching about Pandemics during a Pandemic Conclusion A Short Hike to the Top of the Mountain: Teaching the Transcendent or Walking the Dog Works Cited Acknowledgements.


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