"This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designers first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare. Converting an existing property such as a videogame or film into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations and pressures. This book covers all the necessary topics, such as: - Gaining a license and working with a licensor - Identifying boundaries the license creates which defines the design space in which the game must exist - Studying the IPs setting to understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges which must be resolved - Addressing the inevitable changes to the source material which must occur when adapting to the tabletop medium - Creating the game mechanics - the most fundamental building blocks of all - and imbuing them with the license to portray the IPs characters, action and atmosphere. The book takes the reader through the process of designing a licensed tabletop game and how a license adds opportunities to be embraced and challenges to be overcome. Using behind-the-scenes knowledge of creating licensed games, the experience, insights and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life. This book will be ideal reading for games professionals looking to learn best practice for designing games based on existing properties"-- Provided by publisher.
The Game Designer's Guide to Creating Licensed Tabletop Games