Getting Started with Dwarf Fortress : Learn to Play the Most Complex Video Game Ever Made
Getting Started with Dwarf Fortress : Learn to Play the Most Complex Video Game Ever Made
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Author(s): Tyson, Peter
ISBN No.: 9781449314941
Pages: 245
Year: 201207
Format: Trade Paper
Price: $ 27.99
Status: Out Of Print

Foreword by Tarn Adams;Preface; About the Author; About the Artist; Conventions Used in This Book; Attribution; SafariĀ® Books Online; How to Contact Us; Content Updates; Acknowledgments;Chapter 1: Introduction; 1.1 Two and a Half Game Modes; 1.2 Losing Is Fun!; 1.3 Installing Dwarf Fortress; 1.4 The Keyboard Is Your Friend; 1.5 Mods and Ends;Chapter 2: Playing God; 2.1 Building Worlds; 2.2 Your World; 2.


3 Finding a Site; 2.4 Preparing Carefully;Chapter 3: First Steps; 3.1 What Does It All Mean?; 3.2 Exploring the Map; 3.3 Responding to Alerts; 3.4 Let's Get Digging!; 3.5 Building Basic Workshops; 3.6 Managing Your Workshops; 3.


7 Piles (of Stuff)!; 3.8 Building Rooms;Chapter 4: Filling Dwarf Bellies; 4.1 Chickens and Eggs; 4.2 Growing Crops Above Ground; 4.3 Growing Crops Underground; 4.4 Fishing; 4.5 Hunting; 4.6 Butchering Livestock; 4.


7 Cooking and the Kitchen; 4.8 Beekeeping; 4.9 Milking;Chapter 5: Merchants and Trading; 5.1 Merchants Have Arrived!; 5.2 Liaisons;Chapter 6: Dwarf Resource Management; 6.1 The Fundamentals of Labor and Jobs; 6.2 Skills; 6.3 Labor Management; 6.


4 Labors and Attributes; 6.5 Migrants; 6.6 Strange Moods; 6.7 Nobles; 6.8 Relationships; 6.9 Inventory;Chapter 7: Digging Deeper; 7.1 Design Principles; 7.2 Digging and Construction Fundamentals; 7.


3 Get Your Pick Dirty; 7.4 Get Building!; 7.5 Challenge Mode;Chapter 8: Industry; 8.1 Wood Industry; 8.2 Stone; 8.3 Food; 8.4 Meat; 8.5 Metal; 8.


6 Cloth; 8.7 Gems, Glass, and Ceramics; 8.8 Improving Industry Efficiency;Chapter 9: Justice, Healthcare, and Vampires; 9.1 Justice; 9.2 Vampires; 9.3 Healthcare; 9.4 Babies and Children; 9.5 Death;Chapter 10: The Military; 10.


1 Introduction; 10.2 First Steps; 10.3 Directing Your Troops; 10.4 Enemies; 10.5 Advanced Tips; 10.6 Siege Engineering;Chapter 11: Engineering; 11.1 Dwarf-Made Traps; 11.2 Dwarven Machinery; 11.


3 Fluid Dynamics; 11.4 Minecarts; 11.5 Inspiring Engineering;Afterword: Farther;Appendix; Introduction; Playing God; First Steps; Filling Dwarf Bellies; Dwarf Resource Management; Digging Deeper; Industry; Dwarf Healthcare; Engineering; Plant Processing; Stones and Ores; Dwarf Labors; New Fort Checklist;Colophon;.


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