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Social Robots and Artificial Intelligence in Education : Integrating AI in K-12 and Higher Education
Social Robots and Artificial Intelligence in Education : Integrating AI in K-12 and Higher Education
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ISBN No.: 9783032039767
Pages: 380
Year: 202601
Format: Trade Cloth (Hard Cover)
Price: $ 293.79
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

This book covers various topics and trends regarding educational robots, social robots, artificial intelligence (AI) and their use into K-12 and higher education. The book focuses on the changes in teaching and learning practices that arise through the integration of AI and social robots in classrooms worldwide and explores how these technologies can be used to meet learners' diverse needs. It examines the impact of AI and social robot on education quality and personalized learning and discusses the related advancements, advantages, and open challenges. Finally, it presents findings and discussions on potential educational applications of AI and social robots and provides suggestions and guidelines to effectively introduce them in educational settings. Dr. Stamatios Papadakis is an Assistant Professor in Educational Technology at the Department of Preschool Education at the University of Crete, Greece. His scientific and research interests focus on the integration of EdTech apps in preschool and primary education, novice programming environments, mobile learning, and the application of generative AI in education. His work aims to enhance early childhood learning experiences through innovative technologies.


Dr. Georgios Lampropoulos is a Postdoctoral Researcher at the Department of Applied Informatics at the University of Macedonia, Greece and at the Department of Preschool Education at the University of Crete, Greece. Additionally, he is a Visiting Lecturer at the Department of Education at the University of Nicosia, Cyprus. His research focuses on educational technology and his research interests include learning technologies, extended reality technologies, artificial intelligence, learning analytics, gamification, serious games, and robotics.


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