Chapter 1 It's Dangerous to Go Alone! Take this Book!, Chapter 2 Introduction Part 1 - Towards Systemic Sustainability and Games, Chapter 3 Introduction Part 2 - Designing With Theories Of Change, SECTION 1: Systemic Approaches, Chapter 4 Section 1: Systemic Approaches, Chapter 5 Systemic and Collective Change in Practice--Examples and Inspiration, Chapter 6 Opportunities for impact games in social movements and campaigns, Chapter 7 Together We Stand, Divided We Fall: How Can Game Developers Navigate the Economic, Social, and Environmental Sustainability Challenges of the Game Industry?, Chapter 8 Making Every Game Green, SECTION 2: Telling Stories from a Sustainable Future, Chapter 9 Section 2: Production, Processes and Material Conditions, Chapter 10 How Can Sustainable Game Makers Get Journalists To Pay Attention?, Chapter 11 Building a Green Game Movement: An overview of pro-environmental efforts in the game industry and beyond, Chapter 12 Exploring Sustainable Gamemaking Through an Artgame Residency, Chapter 13 "Changing the Question: What Is an Ecological Game?" On the Three Definitions of Sustainable Game Design, Chapter 14 Sustainable Game Design in China: Pioneering Practices and Future Directions, SECTION 3: Integrating Environmental Messages into Game Design / Mechanics, Chapter 15 Section 3: Design for Environmental Messaging, Chapter 16 Sustainable Game Design Beyond the 'Nature-as-Franchise' Paradigm, Chapter 17 From Exploitation to Restoration: Rethinking Management Games, Chapter 18 Terra Nil: reclaiming the wasteland through affective play, Chapter 19 Empowering Communities to Define Climate Goals, Chapter 20 Critical game design paradigms as tools for environmental action, SECTION 4: From Theory to Action, Chapter 21 Section 4: From Theory to Action, Chapter 22 Rendering Resistance: Making Defiant Games, Chapter 23 Reflections from a Game Dev Activist, Chapter 24 Take Care of Each Other: Cultural and Personal Frameworks for Surviving the Games Industry, Chapter 25 Conclusion.
The Game Needs to Change : Towards Sustainable Game Design