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Virtual and Augmented Reality : Fundamentals and Applications
Virtual and Augmented Reality : Fundamentals and Applications
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ISBN No.: 9781119615996
Pages: 500
Year: 202309
Format: E-Book
Price: $ 228.68
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (Forthcoming)

Series Editor''s Foreword xxiii About the Author xxv Preface xxvii Acknowledgments xxix Section 1 Overview and Evolution 1 1 Overview of Virtual and Augmented Reality: Toward Immersive and Interactive Experiences 3 1.1 Introduction 3 1.2 Key Concepts in Immersive Technologies 4 1.3 Multisensory Immersion and Interaction 7 1.4 Goals of the Book 9 1.5 Overview of the Structure and Content 10 1.6 Conclusion 12 2 The Evolution of Virtual and Augmented Reality: Accomplishments and Challenges 17 2.1 Introduction 17 2.


2 Virtual and Augmented Reality in Science Fiction 18 2.3 The Early Concepts Through to the 1950s and 1960s 22 2.4 The 1980s and 1990s: Commercial Exploration 27 2.5 The 2000s: Expansion into New Fields 31 2.6 The 2010s: Technological Innovations and Mainstream Adoption 33 2.7 The 2020s: Integration, Convergence, and Pushing the Frontiers 40 2.8 Challenges and Limitations 45 2.9 Summary 49 Section 2 Sensory-Perceptual Immersion 57 3 Visual Immersion: Foundations of Human Vision 59 3.


1 Introduction 59 3.2 Anatomy of the Human Eye 60 3.3 Visual Information Processing in the Brain 64 3.4 Field of View (FOV) for Human Vision 66 3.5 Perception of Depth and Space 67 3.6 Motion Perception 72 3.7 Color Vision 73 3.8 Brightness and Contrast Perception 74 3.


9 Summary 76 4 Visual Immersion: Displays and Optics 79 4.1 Introduction 79 4.2 Display System Configurations 80 4.3 Key Attributes of Displays for VR and AR 84 4.4 Display Technologies 89 4.5 Optics for VR and AR Systems 102 4.6 Advanced Topics and Future Trends 107 4.7 Summary 112 5 Visual Immersion: Creating Virtual Worlds with 3D Graphics 119 5.


1 Introduction 119 5.2 Fundamentals of Graphics in VR and AR 121 5.3 Rendering Pipeline 124 5.4 Animation and Motion 140 5.5 Advanced 3D Graphics Techniques 142 5.6 Computational Hardware and Software Tools 147 5.7 Future Trends and Innovations 153 5.8 Summary 154 6 Visual Immersion: Understanding and Augmenting the World with Computer Vision 161 6.


1 Introduction 161 6.2 Fundamentals of Computer Vision 162 6.3 3D Reconstruction 181 6.4 Augmenting the Reality: Overlaying Virtual on Real 182 6.5 Summary 189 7 Auditory Immersion: Spatial Sound and 3D Audio 195 7.1 Introduction 195 7.2 Basic Principles of Sound Waves 196 7.3 Fundamentals of Human Auditory Perception 198 7.


4 Sound Technologies in Virtual and Augmented Reality 210 7.5 Summary 223 8 Vestibular Immersion: Motion Sensing and Stimulation 231 8.1 Introduction 231 8.2 The Human Vestibular System 233 8.3 Creating Vestibular Immersion 236 8.4 Motion Tracking Techniques 237 8.5 Technologies for Vestibular Stimulation 253 8.6 Summary 262 9 Somatosensory Immersion: Touch and Haptic Feedback 273 9.


1 Introduction 273 9.2 Physiology of Somatosensory Perception 275 9.3 Haptic Feedback for Immersive Systems 279 9.4 Designing Haptic Feedback Systems 292 9.5 Applications of Haptic Feedback Technologies 295 9.6 Summary 297 10 Olfactory Immersion: Smell Simulation 303 10.1 Introduction 303 10.2 Basics of Olfactory Perception 304 10.


3 Enhancing Virtual Experiences with Olfactory Feedback 308 10.4 User Experience Considerations 311 10.5 Future Directions and Innovations 316 10.6 Summary 319 11 Multisensory Integration: Creating Unified Immersive Experiences 325 11.1 Introduction 325 11.2 Foundations of Multisensory Integration 326 11.3 Challenges in Multisensory Integration 332 11.4 Synchronization Across Modalities 334 11.


5 Applications of Multisensory Integration 338 11.6 Summary 341 Section 3 Human Inputs and Interactions 349 12 Hand Gesture Recognition: Intuitive Interfaces 351 12.1 Introduction 351 12.2 Physiology of the Human Hand and Gesture Categories 352 12.3 Fundamentals of Hand Gesture Tracking 355 12.4 Gesture Tracking System Architectures 357 12.5 Key Components of Gesture Tracking Systems 360 12.6 Gesture Recognition Algorithms 364 12.


7 Applications of Hand Gesture Tracking 371 12.8 Challenges and Limitations 374 12.9 Future Trends and Research Directions 375 12.10 Summary 376 13 Eye-Gaze Tracking: Enabling Adaptive Interactions 385 13.1 Introduction 385 13.2 Physiology of Eye Movement 386 13.3 Types of Eye-Gaze Tracking Systems 390 13.4 Technologies and Methods 391 13.


5 Calibration and Accuracy 396 13.6 Integration with VR and AR Systems 399 13.7 Applications of Eye-Gaze Tracking in VR and AR 403 13.8 Challenges and Limitations 405 13.9 Future Trends and Research Directions 406 13.10 Summary 407 14 Speech Recognition: Voice as a Natural Input Modality 415 14.1 Introduction 415 14.2 Fundamentals of Voice Recognition 416 14.


3 Types of Voice Recognition Systems 420 14.4 Technologies and Methods 421 14.5 Integration with VR and AR Systems 437 14.6 Applications of Speech Recognition in VR and AR 438 14.7 Challenges and Limitations 440 14.8 Future Directions 442 14.9 Summary 443 15 Facial Expression Recognition: Avatars and Emotional Presence 451 15.1 Introduction 451 15.


2 Physiology of the Human Facial Expression 452 15.3 Technologies for Facial Expression Tracking 454 15.4 Real-Time Expression Rendering in Avatars 460 15.5 Personalization and User Representation 464 15.6 Impact on Immersion and Presence 466 15.7 Challenges and Limitations 467 15.8 Summary 469 16 Brain-Computer Interfaces: Direct Neural Interactions 477 16.1 Introduction 477 16.


2 BCI Principles and Systems 478 16.3 Hardware Components 484 16.4 Software Components 487 16.5 BCI Applications 491 16.6 Challenges and Limitations 494 16.7 Future Trends and Research Directions 495 16.8 Summary 496 17 Multimodal Interactions: Bridging Inputs for Holistic Experiences 503 17.1 Introduction 503 17.


2 The Case for Multimodal Interactions 504 17.3 Principles of Multimodal System Design 506 17.4 Combining Interaction Modalities 508 17.5 Key Technologies for Multimodal Systems 511 17.6 Applications of Multimodal Interactions 512 17.7 Challenges in Multimodal Integration 514 17.8 Future Directions 516 17.9 Summary 517 Section 4 Systems and Applications 525 18 System Architectures and Designs: Integration Challenges 527 18.


1 Introduction 527 18.2 Integration Challenges and Usability Considerations 528 18.3 Designing for Scalability and Collaboration 538 18.4 Case Studies in System Integration 539 18.5 Summary 542 19 Applications of Virtual and Augmented Reality: Innovating Across Industries 549 19.1 Introduction 549 19.2 Healthcare and Medicine 550 19.3 Education and Training 553 19.


4 Enterprise and Industrial Applications 555 19.5 Entertainment and Media 559 19.6 Retail and E-Commerce 562 19.7 Military and Defense 565 19.8 Arts, Culture, and Tourism 568 19.9 Summary 572 Section 5 Reflections and Outlook 587 20 Accessibility and Inclusivity: Designing Safe and Equitable Systems 589 20.1 Introduction 589 20.2 Principles of Accessible and Inclusive Design 590 20.


3 Accessibility Features in Virtual and Augmented Reality Systems 592 20.4 Inclusivity in Multicultural and Global Contexts 600 20.5 Ethical Considerations and User Safety 602 20.6 Summary 606 21 The Simulation Hypothesis: Are We Already Living in a Virtual World? 615 21.1 Introduction 615 21.2 Origins and Theoretical Foundations 616 21.3 Technological Feasibility 617 21.4 Supports and Counterarguments 618 21.


5 Societal Implications 620 21.6 Cultural and Psychological Impact 621 21.7 Future Directions and Research 622 21.8 Summary 622 22 Toward the Future: Emerging Directions in Virtual and Augmented Reality 627 22.1 Introduction 627 22.2 Technology Trends Shaping the Future 628 22.3 Expanding Applications 629 22.4 Human-Centric Designs 631 22.


5 Challenges and Research Opportunities 632 22.6 The Broader Societal and Cultural Impact 634 22.7 A Vision for the Future 635 22.8 Summary 636 Index 639.


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