" Super Nintendo is a breezy, colorful trip through the history of Mario, Zelda, Metroid and much more. Keza MacDonald adroitly weaves personal observations with original reporting to tell a fascinating story that's packed full of delightful anecdotes (did you know that Splatoon's stylish squids started off as blocks of tofu?). This book paints a vivid picture of the most important company in video games." --Jason Schreier, New York Times bestselling author of Play Nice , Press Reset , and Blood, Sweat, and Pixels "MacDonald writes brilliantly about videogames, and this is a great book." --Charlie Brooker, creator and writer of Black Mirror "I thought I knew everything there was to know about Nintendo before I read Keza's book--and I literally used to work there. It's fun, it's fascinating, and it only makes me love Mario even more." --Mike Drucker, author of Good Game, No Rematch "I've read and admired Keza MacDonald's work for years, so it's no surprise that this book ranks high among the best things ever written about Nintendo. She's incisive about its corporate history and revelatory about what it actually took--culturally and technically--to create its incomparable games.
Anyone who cares about interactive entertainment will be surprised and delighted by this book." --Tom Bissell, author of Extra Lives: Why Video Games Matter "Keza MacDonald pulls back the curtain on the Nintendo dream factory, providing a fascinating look into the minds and culture that defined my childhood and so many others." --Walt Williams, author of Significant Zero "Nobody knows Nintendo like Keza MacDonald. This engrossing book is both a personal history of playing the greatest games in the world and a fascinating, insightful look at what makes this company tick. An absolute must for all gamers." --Keith Stuart, author of A Boy Made of Blocks "This is cultural history at its most generous: Nintendo not as corporate monolith, but as dream factory, mythmaker, and companion to childhood. Keza MacDonald presents an electrifying blend of criticism, reportage, and affectionate storytelling about the company that shaped not only how we play, but also how we imagine." --Simon Parkin, author of The Forbidden Garden of Leningrad "Gaming history written with a fan's verve.
" -- Kirkus Reviews.