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Collaboration Technologies and Social Computing : 31st International Conference, CollabTech 2025, Jakarta, Indonesia, November 4-7, 2025, Proceedings
Collaboration Technologies and Social Computing : 31st International Conference, CollabTech 2025, Jakarta, Indonesia, November 4-7, 2025, Proceedings
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ISBN No.: 9783032101556
Pages: 300
Year: 202512
Format: Trade Paper
Price: $ 104.99
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (Forthcoming)

- Dynamic Analysis of Social Capital in Commercial Areas Using Connection Networks.- Facilitating Smooth Rejoining in Face-to-Face Group Chats by Sharing Common Conversational Information after Temporary Absence.- A System for Extracting Discussion Topics Worth Deeper Exploration.- Emotional Analysis of Excluded Person Using Review Texts.- Simulating Collaborative Learning with Data-Driven LLM-Agents.- Exploring the potential of hackathons as a means to promote understanding of AI literacy: a case study.- Public Quest: A Communication Game to Foster Understanding and Relationships in Public Space.- What Makes Turn-Taking Smooth? Analysis of Gaze Behavior during a Multitasking Videoconference.


- Supporting Time-Constrained Student Sports Journalists: Smartwatch Flagging and Match Visualization for Better Interview Questions.- Structural Analysis of Rebuttals to Evaluate Argumentative Interaction in Parliamentary Debates.- Do You See What I See? Vocal Cues to Visual Acuity Discrepancies in VR-Based Stargazing.- A Proposal and Evaluation for Externalizing Thoughts of Passive Speakers in Three-party Video Conferences with Gaze Tracking Functionality.- Research on Switching Learning Tasks According to Fatigue Levels to Accommodate Possibility of Interaction.- Temporal Analysis of User Engagement, Technology Trends and Emotional Dynamics on Stack Overflow.- Social Interactions and Online Engagement in CSCL Environments: Examining a Measurement Scale.- Estimating Discussion State from Head Movements in Collaborative Learning Environments.


- Self-Selected Groups vs. Random Groups: An Analysis of Student Engagement, Achievement, and Preferences in Collaborative Learning.- Evaluation of LLM-based Feedback Generation for Distance Project-Based Learning.- How Do People Use Others' and Their Own Traces in Free Exploration?.- Generating Vicarious Dialogue for Online Learning Using Knowledge Graph-Based Retrieval-Augmented Generation.


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