Browse Subject Headings
Virtual, Augmented and Mixed Reality : 16th International Conference, VAMR 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part I
Virtual, Augmented and Mixed Reality : 16th International Conference, VAMR 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part I
Click to enlarge
ISBN No.: 9783031610400
Pages: xxix, 316
Year: 202405
Format: Trade Paper
Price: $ 118.25
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Part 1: Perception, Interaction and Design: The Effects of a Virtual Instructor with Realistic Lip Sync in an Augmented Reality Environment.- Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality.- Bridging Tradition and Innovation: Exploring the Factors Influencing Students' Intention to Use Metaverse Technology for Chinese Calligraphy Learning.- AWARESCUES: Awareness Cues Scaling with Group Size and Extended Reality Devices.- Factors of Haptic Feedback in a VR Experience using Virtual Tools: Evaluating the Impact of Visual and Force Presentation.- Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VR.- Augmenting Self-Presentation: Augmented Reality (AR) Filters Use Among Young Adults.- Motion-sensing Interactive Game Design of Wuqinxi for Hearing-impaired People.


- Perceived Playfulness: Factors Affecting the VR Display Experience in Museums. Part 2: User Experience and Evaluation: HoloLens 2 Technical Evaluation as Mixed Reality Guide.- Games That Move You: A Cinematic User Experience Evaluation of VR Games.- Scientific Knowledge Database to Support Cybersickness Detection and Prevention.- Evaluation of Large Language Model Generated Dialogues for an AI Based VR Nurse Training Simulator.- Evaluation of the Effect of Three-dimensional Shape in VR Space on Emotion Using Physiological Indexes.- Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is?.- Exploring User Preferences for Walking in Virtual Reality Interfaces through an Online Questionnaire.


- "Not in Kansas Anymore" Exploring Avatar-Player Dynamics through a Wizard of Oz Approach in Virtual Reality.- The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game.- The influence of the level of detail and interactivity of 3D elements on UX in XR applications.- Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design Interaction.


To be able to view the table of contents for this publication then please subscribe by clicking the button below...
To be able to view the full description for this publication then please subscribe by clicking the button below...
Browse Subject Headings