Introduction 1 Part 1: Getting Started with Java 5 Chapter 1: All about Java 7 Chapter 2: All about Software. 21 Chapter 3: Using the Basic Building Blocks 35 Part 2: Writing Your Own Java Programs 57 Chapter 4: Making the Most of Variables and Their Values 59 Chapter 5: Controlling the Flow by Making Decisions 97 Chapter 6: Controlling Program Flow with Loops 135 Part 3: Working with the Big Picture: Object-Oriented Programming 155 Chapter 7: The Inside scOOP 157 Chapter 8: Constructing New Objects 205 Chapter 9: Piles of Files: Dealing with Information Overload 229 Chapter 10: Saving Time and Money: Reusing Existing Code 249 Part 4: Smart Java Techniques 279 Chapter 11: Putting Variables and Methods Where They Belong 281 Chapter 12: Using Collections and Streams 313 Chapter 13: Using Arrays to Juggle Values 349 Chapter 14: Looking Good When Things Take Unexpected Turns 377 Chapter 15: Fancy Reference Types. 407 Chapter 16: Oooey GUI Was a Worm 427 Part 5: The Part of Tens 443 Chapter 17: Ten Packs of Java Websites 445 Chapter 18: Ten Bits of Advice for New Software Developers 449 Index 455.
Java for Dummies