-Game Solvers.- Relevance-Zone Reduction in Game Solving.- SEGClobber- A Linear Clobber Solver.- MCGS: A Minimax-based Combinatorial Game Solver.- Engagement and Fairness.- Player Preferences For Play Of The Game: A Study Of Player Engagement On Video Game Highlights.- Mechanism Design for Player-Judged Games.- Large Language Models.
- Enhancing Cost-Effective Large Language Models with Reinforcement Learning for Multi-Turn Text-based Environments.- Real time expert chess commentary using LLM.- SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly.- Learning and Tree Search.- Mastering Othello with genetic algorithm and reinforcement learning.- Static and Intrinsic Diversity in Go Agents.- Adapting MCTS Algorithms for Stochastic Games- An Example on EinStein W¨urfelt Nicht!.- Evolutionary Tree Search for Turn-Based Strategy Games.
- Human Gameplay.- Making KataGo HumanSL More Human-Like for Amateur-Level Play.- Measuring Strategic Similarity Between Human and Engine-Generated Chinese Chess Opening Trees.- Imperfect Information Games.- Rule-Based Red Piece Inference and Board Evaluation in the Imperfect Infor mation Game Geister.- An Application of Secure Computation to Tagiron.- Leveraging Answer Set Programming for Information Set Computation in Im perfect Information Games.