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Advances in Computer Games : 19th International Conference, ACG 2025, Virtual Event, October 21-23, 2025, Revised Selected Papers
Advances in Computer Games : 19th International Conference, ACG 2025, Virtual Event, October 21-23, 2025, Revised Selected Papers
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ISBN No.: 9783032236562
Pages: 220
Year: 202605
Format: Trade Paper
Price: $ 76.99
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

-Game Solvers.- Relevance-Zone Reduction in Game Solving.- SEGClobber- A Linear Clobber Solver.- MCGS: A Minimax-based Combinatorial Game Solver.- Engagement and Fairness.- Player Preferences For Play Of The Game: A Study Of Player Engagement On Video Game Highlights.- Mechanism Design for Player-Judged Games.- Large Language Models.


- Enhancing Cost-Effective Large Language Models with Reinforcement Learning for Multi-Turn Text-based Environments.- Real time expert chess commentary using LLM.- SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly.- Learning and Tree Search.- Mastering Othello with genetic algorithm and reinforcement learning.- Static and Intrinsic Diversity in Go Agents.- Adapting MCTS Algorithms for Stochastic Games- An Example on EinStein W¨urfelt Nicht!.- Evolutionary Tree Search for Turn-Based Strategy Games.


- Human Gameplay.- Making KataGo HumanSL More Human-Like for Amateur-Level Play.- Measuring Strategic Similarity Between Human and Engine-Generated Chinese Chess Opening Trees.- Imperfect Information Games.- Rule-Based Red Piece Inference and Board Evaluation in the Imperfect Infor mation Game Geister.- An Application of Secure Computation to Tagiron.- Leveraging Answer Set Programming for Information Set Computation in Im perfect Information Games.


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