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Trophy Cases : The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements
Trophy Cases : The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements
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ISBN No.: 9781666964370
Pages: 272
Year: 202609
Format: Trade Cloth (Hard Cover)
Price: $ 168.00
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (Forthcoming)

Introduction: Welcome to Trophy Cases Ryan Scheiding ( Georgia Institute of Technology, USA) , Dan Staines ( Torrens University Australia, Australia), and Sarah Christina Ganzon ( Simon Fraser University, Canada ) 1. Achievement Unlocked: A History of Video Game Achievements, Badges and Trophies Zachary Fitz-Walter ( Griffith Film School, Australia), Justin Carter (Griffith Film School, Australia), and Joshua Hall (Griffith Film School, Australia) 2. Trophy Typologies: What PlayStation Trophies Tell Us About Contemporary Video Games Ryan Scheiding ( Georgia Institute of Technology, USA) 3. Explore, Experiment, Explain: Categorizing Xbox, PlayStation and Steam Achievements Description Text from 2006 to 2024 Jérémie Pelletier-Gagnon ( University of Ontario, Canada ) and Greg Dinsmore ( University of Ontario, Canada ) 4. Gilded Time: Trophies, Exploits, and Gaming Capital in Call of Duty's Publics Matthew Horrigan ( Alexander College, Canada) 5. Learning to Listen: Trophies as Experience and Memory in Season: A Letter to the Future Megan Hutchison ( Concordia University, USA ) 6. Designing Player-Conscious Achievements Peter Mark Howell (University of Portsmouth, UK), Anna Limpens ( University of Portsmouth, UK), Matthew Higgins ( University of Portsmouth, UK), Adam Jerrett ( University of Portsmouth, UK), and Jahangir Uddin ( University of Portsmouth, UK) 7. Winning Hearts and Minds: Unlocking the Ethics of Trophies in Multiplayer Games Lucy Sparrow ( University of Melbourne, Australia) and Timothy Holland (University of Melbourne, Australia) 8.


Fool's Platinum: A Typology of Terrible Trophies Dan Staines ( Torrens University Australia, Australia) and Asli Tece Bayrak ( Media Design School, New Zealand) 9. Gaming vs Roleplaying: How Trophies Impact the Aesthetic Experience of Videogames Aleksander Franiczek ( University of Waterloo, Canada) 10. Redefining Achievements: A Study on the Creation of Custom Tile Rewards in Early Screenshot Let's Plays Annie Harrisson ( Concordia University, Canada) 11. Understanding Player Types through Trophy Hunting: A Case Study in Friendship Ethnography Alexander Hurezeanu ( George Brown College, Canada) 12. Rewarding Sexy Normal and Bad Ends: Trophies and Failure in Hakuoki and Collar x Malice Sarah Christina Ganzon ( Simon Fraser University, Canada ) About the Contributors Index.


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