Contents 1. Playing the Past, an Introduction Laurie N. Taylor and Zach Whalen 2. Why Old School is 'Cool': A Brief Analysis of Classic Video Game Nostalgia Sean Fenty 3. Homesick for Silent Hill: Fans' Negotiation of Textual Identity in Responses to Silent Hill 4: The Room Natasha Whiteman 4. Playing the Deja-New: 'Plug it in and Play TV Games' and the Cultural Politics of Classic Gaming Matthew Thomas Payne 5. Hacks, Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the Video Game Wm. Ruffin Bailey 6.
Screw the Grue: Mediality, Metalepsis, Recapture Terry Harpold 7. Unlimited Minutes: Playing Games in the Palm of Your Hand Sheila C. Murphy 8. Visions and Revisions of the Hollywood Golden Age and America in the Thirties and Forties: Prince of Persia and Crimson Skies Andrew E. Jankowich 9. Toward a New Sound for Games Thomas E. Gersic 10. Remembrance of Things Fast: Understanding Nostalgia and Affect in the Battlestar Galactica Digital Game Anna Reading and Colin Harvey 11.
Just Less Than 'Total War:' Simulating World War II as Ludic Nostalgia James Campbell 12. Performing the (Virtual) Past: Online Character Interpretation as Living History at Old Sturbridge Village Scott Magelssen 13. 'Documentary' Games: Putting the Player in the Path of History Tracy Fullerton 14. Of Puppets, Automatons, and Avatars: Automating the Reader-Player in Electronic Literature and Computer Games Robert P. Fletcher.