PART 1 Introduction 1 Introduction 2 History, Evolution, and Importance of Technology in Current PE 3 Curricular Opportunities for the Implementation of Technologies. How Technology Can Help in Meeting Curricular Requirements: An Universal Viewpoint PART 2 Types, Classification, and Manual of Wearable Technologies 4 Positioning Technologies: GNSS and LPS 5 Pedometers 6 Smart Bracelets and Smartwatches 7 Other Wearables (Smart Rings, Mobile Apps, etc.) 8 Validity, Reliability, Precision, Sensitivity, and Criteria for Choosing the Most Suitable Technology PART 3 Types, Classification, and Manual Technologies for Assessment of Children's Conditioning 9 Technologies for Evaluating Strength 10 Technologies for Evaluating Aerobic Conditioning 11 Technologies for Evaluating Velocity 12 Technologies for Evaluating Other Variables: Physiology, Kinematic, and Biomechanic PART 4 Different Types of Technologies of Data Processing 13 Software Applied to Physical Education 14 Manual of Statistics 15 New Trends of Data Processing: Artificial Intelligence PART 5 Developing Health, and Motor, Cognitive, Social, and Emotional Competencies Through Technology 16 Motor Competence: Related Variables and How to Interpret Them 17 Cognitive Competence: Related Variables and How to Interpret Them 18 Socioemotional Competence: Related Variables and How to Interpret Them 19 Health-Related Variables and How They Can Be Interpreted in Educational Contexts 20 Consideration for an Inclusive Implementation of Technological Devices 21 Principles for Design Strategies for Enhancing Participation and Motivation PART 6 General Considerations: A Universal Viewpoint 22 Ethical and Legal Principles in PE Technology 23 Recommendations for Teachers, Institutions, and Policymakers 24 Technology and Market: How Much Does Each Technology Cost?.
Measurement of Physical Activity in Physical Education Through Technology