Introduction: Popularising the Middle Ages Carolyne Larrington, Hans Rudolf Velten, Helen Young Part I: Neomedieval Fantasy in the Twenty-First Century Worldbuilding in Fantasy: A Neomedieval Grammar - Hans Rudolf Velten Adventure, Quest, Politics and Gender in Fantasy Literature: On the Popularisation of Medieval Narrative Structures and Their Transformations - Theresa Specht 'The Childbed is our Battlefield'. Female Agency in House of the Dragon - Charlotte Braun / Lukas Schrage The Hero We Deserve: The Image of Dark Knight as Anti-Utopia in Kentaro Miura's Manga Berserk - Minjie Su Part II: Contemporary Medievalist Video Games 'Step inside the Middle Ages': Four Decades of Medievalism in Video Games with Historical Settings - Angela Schwarz The Middle Ages Never End: Fantasy, History, Digital Games and Early Modernity - Tobias Winnerling The Gritty Middle Ages as a Place of Longing and Demarcation: Gamers' Reception of The Witcher 3: Wild Hunt (2015) - Tom Pinsker Part III: The Vikings Across Different Media 'Pray like a Viking!' Popularising Norse Mythology and Religion in Video Games with Historical Settings: The Case of Assassin's Creed: Valhalla (2020) - Milan Weber Fantasies of Vinland. Popularising Medieval History - Helen Young Robert Eggers' The Northman : Imagining and Marketing Vikings in Popular (Anglo-American) Culture - Carolyne Larrington Bibliography Index.
Popularising the Middle Ages in Modern Fantasy : Neomedievalism, Video Games, and Vikings