List of Illustrations Acknowledgements Abbreviations Introduction: Why Play with the Past? Archaeogaming, Ludology, and a Brief Introduction Megan Rhodes Victor Part I: Archaeogaming: Representation & Pedagogy Chapter 1. Publish (or Plunder) or Perish? Women and Professional Archaeology in The Elder Scrolls Online Krystiana L. Krupa Chapter 2. The 4x Model Game and the Archaeology of Movement, Migration and Settler Colonialism Michael Zimmerman, Shannon Martino, and Renee Nejo Chapter 3. The Roots of the Tech Tree. City-building Games as a Learning Tool for Early Urbanization Briana Jackson & Kate Minniti Chapter 4. Who is Holding the Controller of this Narrative?: Combatting Antiquated Representations of Archaeology with The Elder Scrolls Online's Antiquities System Megan Rhodes Victor Part II: Archaeogaming: Methodology & Theory Chapter 5. It's an Open World Out There: Using Open-World Video Games as Pedagogical Tools for Archaeological Survey London Patterson Chapter 6.
Nixtun-Ch'ich' in Roblox: An Icarian Fall into an Ancient Maya City Timothy W. Pugh, Evelyn Chan Nieto, and Gabriela W. Zygadlo Chapter 7. Fallout 3: A Cultural Imagined Landscape or an Imaginary Non-Place? João Luís Sequeira Chapter 8. Implications of Neurodiversity in Archaeogaming Kal Clintberg Conclusion: Where We Are and Where We Are Going: A Look at the Present and Future of Archaeogaming as a Subfield of Archaeology Robert T. Nyamushosho References Index.