Introduction Being Affected by the Anthropocene Guilherme Englert CorrĂȘa Meyer Part One: Complexity Chapter One Framing Anthropocene with Experimental Prototyping Guilherme Englert CorrĂȘa Meyer Chapter Two The Three Approaches to Complexity in Design: Design as Configuration, Execution, and Attribution Cliff Shin and Juan Salamanca Chapter Three (Re)Designing Intersectional Feminist Futures: "Vital Structuring" as Critical Praxis Brianna I. Wiens Chapter Four Re-stitching Texts: A Geography of Fragmentation in Five Movements Teresa M. Dobson Part Two: Techne Chapter Five Graphic Design from the Perspective of Contemporary Technological Relationships Juan De La Rosa Chapter Six Design and Machine Learning: Tipping the balance toward the Callidocene Gerry Derksen Chapter Seven "We Still Don''t Understand We''re at War": Media Toxicity and Social Media Disinformation Ecologies Shana MacDonald and Brianna I. Wiens Part Three: Action Chapter Eight A Project May Be More Than You Think It Is Ricardo Triska and Stan Ruecker Chapter Nine Are Surveys Necessary? Designing Virtual Environments for Participatory Research Colter Wehmeier Chapter Ten Ride the Bullet: An Introduction to Design Reading Milena Radzikowska and Stan Ruecker Chapter Eleven Designing Futures and Framing Worlds: Posthuman Worldbuilding in Speculative Comics Created by Youths Andrea Hoff and Teresa M. Dobson Conclusion Why the Callidocene? Stan Ruecker Ecologies Shana MacDonald and Brianna I. Wiens Part Three: Action Chapter Eight A Project May Be More Than You Think It Is Ricardo Triska and Stan Ruecker Chapter Nine Are Surveys Necessary? Designing Virtual Environments for Participatory Research Colter Wehmeier Chapter Ten Ride the Bullet: An Introduction to Design Reading Milena Radzikowska and Stan Ruecker Chapter Eleven Designing Futures and Framing Worlds: Posthuman Worldbuilding in Speculative Comics Created by Youths Andrea Hoff and Teresa M. Dobson Conclusion Why the Callidocene? Stan Ruecker Ecologies Shana MacDonald and Brianna I. Wiens Part Three: Action Chapter Eight A Project May Be More Than You Think It Is Ricardo Triska and Stan Ruecker Chapter Nine Are Surveys Necessary? Designing Virtual Environments for Participatory Research Colter Wehmeier Chapter Ten Ride the Bullet: An Introduction to Design Reading Milena Radzikowska and Stan Ruecker Chapter Eleven Designing Futures and Framing Worlds: Posthuman Worldbuilding in Speculative Comics Created by Youths Andrea Hoff and Teresa M.
Dobson Conclusion Why the Callidocene? Stan Ruecker Ecologies Shana MacDonald and Brianna I. Wiens Part Three: Action Chapter Eight A Project May Be More Than You Think It Is Ricardo Triska and Stan Ruecker Chapter Nine Are Surveys Necessary? Designing Virtual Environments for Participatory Research Colter Wehmeier Chapter Ten Ride the Bullet: An Introduction to Design Reading Milena Radzikowska and Stan Ruecker Chapter Eleven Designing Futures and Framing Worlds: Posthuman Worldbuilding in Speculative Comics Created by Youths Andrea Hoff and Teresa M. Dobson Conclusion Why the Callidocene? Stan Ruecker roduction to Design Reading Milena Radzikowska and Stan Ruecker Chapter Eleven Designing Futures and Framing Worlds: Posthuman Worldbuilding in Speculative Comics Created by Youths Andrea Hoff and Teresa M. Dobson Conclusion Why the Callidocene? Stan Ruecker.