- Flexible Learning: From Theory to Practical Implications.- Human-AI Co-Innovation: Navigating the Innovative Problem-Solving Landscape with the Process Model and Technology Empowerment.- Online Learning, Innovation Learning, and Digital Learning.- Does More Frequently Mean Better? The Current Teacher View of the Use of Digital Technologies in Higher Education.- Empowering Open Educational Practices through Open-Source Software: A Grounded Theory Approach in the Context of a University in Hong Kong.- The Practice of Digital Education: Findings and Lessons Based on Urgent Outreach Activities.- A Study of Improvements in Educational Accessibility and Adaptability using Digital and Intelligent Education.- Artificial Intelligence in Education.
- Mapping the Landscape of AI Implementation in STEM and STEAM Education: A Bibliometric Analysis.- Can Generative AI Really Empower Teachers' Professional Practices? Comparative Study on Human-Tailored and GenAI-Designed Reading Comprehension Learning Materials.- Can Generative Al Really Empower Teachers' Professional Practices? A Quasi-Experiment on Human-GenAl Collaborative Rubric Design.- Empowering Assessors in Providing Quality Feedback with GenAI Assistance: A Preliminary Exploration.- Institutional Strategies and Practices.- Assessing College Students' Peer Feedback Literacy.- The Relationship between Mentor Role and Teachers' Practical Knowledge in the Process of Mentor-Apprentice Dialogue - Based on Epistemic Network Analysis.- Graduate Study Program Improvement: A Case Study of Industrial Engineering Programs.
- Specific aspects of MOOC's use in Czech universities.- Learning Analytics in Education.- Identification of potential at-risk students through an intelligent multi-model academic analytics platform.- An investigation into the application of learning analytics in collaborative learning.- Enhancing a Probabilistic Auto-Regressive Model with Gaussian Noise and Savitzky-Golay Filter for the Data Generation of Small-scale Education Datasets.- Smart Learning Environments.- Review study "Virtual reality in biology education".- Use of Virtual Reality for Improving Students' Learning Attention in Higher Vocational Education.
- A Study on the Effectiveness of a VR Training Programme in the Property Management Industry.- A Virtual Reality Serious Game for Improving Pet Dog Care Skills.