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Proceedings of the 11th International Conference on Frontiers of Educational Technologies 2025 : Icfet 2025
Proceedings of the 11th International Conference on Frontiers of Educational Technologies 2025 : Icfet 2025
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ISBN No.: 9789819525201
Pages: 747
Year: 202601
Format: Trade Cloth (Hard Cover)
Price: $ 307.99
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Extended Reality Technology in Education and Game-Based Learning.- Enhancing Employability through Virtual Reality (VR) Simulations: Empirical Evidence from Higher Education.- Playful First Steps: Virtual Reality and Gamification to Ease Employee Onboarding.- Using the Online Game-Based Learning Tool Kahoot! to Enhance Learning Experiences in Virtual Lectures.- Enhancing Scientific Concept Retention and Critical Thinking Skills in Grade 9 Students Through Gamification.- Caesar's Adventure and the Enhancement of Cryptography Learning through Gamification.- Transforming Language Education through Jigsaw Puzzle: A Focus on Enhancing Learning Continuity and Recovery Amidst Educational Crisis.- A Theoretical Framework for Integrating Artificial Intelligence, Virtual Reality, and Metaverse in Speaking Skills Enhancement.


- A Stimulus-Response Theory Approach: Integrating Board Game Design and Storytelling for Enhanced Educational Engagement.- Integrating Virtual Reality Technology in Tourism and Hospitality Education: Student Learning Experiences and Implications.- Exploring Filipino Senior High School Students' Digital Competencies in Technology-Driven Classrooms.


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