Introduction: Game-Based Approaches to CALL David Fredrick, Linda C. Jones, and Curtis L. Maughan Part I: Serious Games: Genre/Meta Analyses 1. Serio Ludere: A Short History of Serious Games and Gamification with a Focus on Language Games Gundolf S. Freyermuth 2. Academic Consultation in Serious L2 Learning Game Development Jonathan Reinhardt 3. A Critical Taxonomic Analysis of Serious Games and Language Learning Angie McMillan-Major and Russel Hugo Part II: Mainstream Games 4. Playful Digital Innovations that Enrich French Language Instruction in Higher Education Maria Comsa 5.
Gaming Italian Style: Adopting Commercial Video Games in the Elementary Italian Curriculum Ryan Calabretta-Sajder, Claudia Devich, and Valentina Morello Part III: Bespoke Games 6. Chatting with the Past: AI-Facilitated Learning and Medieval French Jacob Abell, Lynn Ramey, Ole Molvig, and Vishesh Kumar 7. Game-Based Learning with Jeopardy and Vocabee: Insights from Teachers in Training and Arabic Classrooms Amer Mahmoud 8. L2 Pronunciation Instruction Methodology and L2 Perception: Assessing Production Instruction Effects on Perception in L2 Spanish Heather Offerman Part IV: VR: Implementation, Integration 9. Holographic Universe: The Story and Purpose of the VR Classroom at UARK Michael Hall 10. Attention Potion Masters! Affordances and Perceptions of AI Digital Storytelling Experiences for Language Learning with Young Learners Robin Couture-Matte 11. Immerse at the University of Arkansas: Assessing the Impact of Immersive AI-Powered Language Practice on Oral Proficiency Outcomes Maria Comsa, Sung Hye Yang, Curtis Maughan, and Tricia Thrasher Index.